Monday, 11 June 2012

Game Document


[this game document includes the title of my game, a short description of the game, what style my game is the story of my game a longer description the gameplay what the title screens will be like and the audio requirements for my game]
Group Members:lewis osborne




Title
Scrap Metal (working title)


Short Description
my game will be an arena based car shooter where a group of vehicles must battle till the last man standing.

Game Type/Genre
driving shooter


Scenario
you are living in a world where unemployment is high and prices have skyrocketed only those with jobs can afford to live. With no where else to turn you enter the world of car based combat this new sport has dominated the world with all other sports dwindling in popularity because of the worlds problem this has become the main form of entertainment in this broken world, where men and women must put their morals aside and do what ever they can to survive the arena and make it to the next competition, with the choice of die in the streets or die in the arena this has become the last stop of the desperate doing what ever they can to scrape a few more days of existence out of this wretched world.


Long description
the game won't follow a set story where you you have to do certain things or complete missions to advance the story, the premise of the game is that you choose your character and are put into the arena with a set amount of enemies and must fight till the last man standing, 
Game System
What rules does the game implement? What objects need to be defined, what events need to be raised, and what actions are fired for each event?
It may be

eful to break the objects down into subcategories - player character, 'non-player characters' (e.g. 'monsters'), room objects (walls, doors), scoring/health objects (treasure, fuel pellets, first aid kits etc.), controller objects etc.


Narrative Structure
there is no set story. for the player to follow

Game Play
Describe the mechanics of how the player actually plays the game; include a subsection describing the user controls and how these relate to user actions (keyboard/gamepad controls).


Title and Information Screens
Describe the organisation and navigation structures surrounding the 'non-game' pages:the title page, the end game page, the help page, high score page...


Audio Requirements
What are the audio requirements of the game? Background music, alert sounds for particular events or actions, general background noise?

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